DaedalusX64

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    daedalusx64



    Questo è il topic ufficiale dell'emulatore per PSP del Nintendo 64, DaedalusX64. Qui verranno postati changelog e downloads delle ultime versioni di questo emulatore.

    Changelog:

    DaedalusX64 SVN Changelog:
    r726
    [=>] Merged from Dev branch:

    Rev 363 - Salvy
    [!] inlined GetChunkStartAddress and AddressToChunkMapIndex (saving ~20 ops)
    [!] Made ContainsAddress debug only
    Rev 364 - Salvy
    [+] Added QuickWrite_Long/QuickRead_Long (these are usually 50% faster when the compiler isn't able to optimize Read64Bits/Write64Bits, mostly happens when we need to combine two FPU registers into one long )
    [!] Use QuickRead_Long for LDC1 (~24 ops)
    Rev 365 - Salvy
    [!] Revert previous commit, need to test further
    Rev 366 - Corn
    [+] Started work on DKR/JFG custom ucodes (WIP)
    Rev 367 - Corn
    [+] Fixes to polygons in Jet Force
    [+] Fixed polygon clipping DKR/Jet force
    Rev 368 - Corn
    [!] Some additional fixes to DKR/Gemini
    Rev 369 - Corn
    [+] WIP on for rendering Perfect Dark
    [!] Some optimizations in the rendering pipelines
    Rev 370 - Corn
    [!] Updates to PD rendering pipeline
    [!] Some minor updates (TEXGEN) to other rendering pipelines
    Rev 371 - Corn
    [!] some minor tweaks in the rendering pipelines (DKR/PD/Conker)
    Rev 372 - Corn
    [!] Fixed Debug Dlist bug (crash in DKR)
    [!] Alloc corrected meaning of video memory errors
    [!] Added info to take picture or resume game in Debug Dlist menu
    Rev 373 - Salvy
    [!] Fixed static in textures in DKR/Mickey/JetForce Gemini
    [!] Simplified DLInMem (heavily used by DKR)
    [!] Fixed bug in ucode cache that was breaking menu in SSV
    [+] Added blendmode for Mountains in Majora's Mask (thx chito for reporting it)
    Rev 374 - Corn
    [!] Fixed texture loading for JFG and Mickey
    [!] Some small optimizations to BranchZ/TestVerts/FlushTris/AddTris
    [!] Fixed some debug output status texts
    Rev 375 - Corn
    [!] This time it seems as if BranchZ really works for OOT & MM (more work is needed for proper function in Aerogauge and Penny racers)
    [!] Remove custom back culling for DKR (use normal)
    Rev 376 - Corn
    [!] Optimized SimulateDouble and updated roms.ini
    Rev 377 - Bdacanay
    [+] Added cheats to most N64 games.
    [+] Added some blends for DKR
    Rev 378 - Salvy
    [!] Optimized and simplified DKR/JFG's Mtx ucode
    Rev 379 - Corn
    [!] Some additional fixes to DLParser_Mtx_DKR()
    [!] Rewrite CPU version of SetNewVertexInfo() to look more consistent(and faster)
    Rev 380 - Corn
    [!] Disable Simulate doubles for conker
    [!] Fixed various debug output for DKR/PD
    [!] Optimized standard CPU rendering a bit more
    Rev 381 - Salvy
    [!] Increase number of cheat slots per ROM to 16 (since we have plenty of memory now to allocate cheats)
    [+] Added a very basic scroller for cheat list (needs work!)
    Rev 382 - Salvy
    [!] Truncate any excess of cheats to avoid wasting memory
    Rev 383 - Salvy
    [!] Reverted changes to Patch_memcpy from B3 Update (was breaking SpiderMan, thx chito for reporting it)
    Rev 384 - Salvy
    [!] Bring back changes to Patch_memcpy
    [!] Check if len==0(NOP!) in Patch_memcpy (fixes SpiderMan)
    Rev 385 - Salvy
    [!] Fixed a blendmode for Majora's Mask
    [-] Removed RDP_EMULATE_TMEM option (It only slowed down and never helped any game, also added more logic to our code)
    [!] Avoid setting Tile/TileSize twice
    [!] Simplified parameters for SetTile/SetTileSize
    [!] Simplified setting pitch tile

    r727
    [!] Reverted changes from CodeGenPSP (it wasn't meant to be committed yet)


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0 replies since 16/9/2011, 13:52   103 views
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